The Island Kingdom of Mykier The rugged, northern isle of Mykier is home to the noblest of the Human races. Here you will find sheer cliffs facing the sea, black sand beaches, mist-covered forests, and perilous mountains. In this land of never-ending winter, quests for the noble and courageous abound. Moderator: Daxion
The Merewood This vast, dark, and mystical forest is home to the Faeries, the most secretive of the races in the Known Realms. Magic abounds among the trunks of the ancient trees, both natural - and otherwise. Despite their reclusive nature, the Faeries are quite different from what all the stories say. Moderator: Daxion
The Ancient Forest The Ancient Forest is home to the Elves, a noble, regal race steeped in lore and magic. Some of the Known Realms' greatest Heroes have come from the Elven Race, as well as many of the wisest scholars. The Forest is similar to the home of the Faeries, but is much older and friendlier to strangers. However, no evil has ever walked the wooded Halls of the Elves. Moderator: Daxion
The Fangs of Draco The rocky, inhospitable Fangs of Draco are home to the race of the Dwarves. These mountains only have a few navigable passes - at least, for most races - but the Dwarves know every inch of them. From snow-capped peaks, to narrow, forested valleys, to cascading waterfalls, the rugged beauty of the Fangs will captivate any traveler. Moderator: Daxion
Aryydia Dracona Aryydia Dracona, the carefully guarded kingdom of the Dark Masters, is home to the Known Realms' evilest race - the Draconites. Reptilian in appearance, cunning of mind, and cold of blood, these fiends remain the greatest threat to the Civilized Races. Only Draconites and other servants of the Darkness enter of their own will. Moderator: Daxion
The Unknown Realms Beyond the Known Realms, and in worlds beyond this one, there are many lands that have yet to be discovered and explored by the Civilized Races. Some of them are beautiful paradises, while others are Dark Realms that no one should have visited. But one way or another, someone always finds a way there.... Moderator: Daxion
All About Transit Point The story behind Transit Point is vast and detailed. There are some things you need to know before you can effectively RP in the spirit of the game. Here, you can read all about Transit Point, or you can read just what you need to know before you start. Regardless of where you play out your adventure, it is highly recommended that you read this section before, or soon after, joining. Also, you can get any news about Transit Point - new developments, important events, mod availability - in here. Also, guests can ask Questions in here before they join, to help them know if Transit Point is right for them. Moderator: Daxion
The Rules of Transit Point Here you can read all about the Rules (both IC and OOC) of Transit Point. Everything you need to know about gaming properly on this site is in here. Also, terms and phrases used in RPGs will be defined, so you can get caught up on all the "talk". For example, what does "OOC" mean? It's all in here. Moderator: Daxion
Character Sheets This is where new members will post everything there is to know about their character in what is called a Character Sheet. This Sheet will help moderators give members the type of adventure best suited to them. Other members can also read up on who they are gaming with. Please refer to the Rules within to get the details. Moderator: Daxion
Free Form RPGs Sometimes Play-By-Post can get a little slow, especially if your Mod or your fellow players are gone for a few days. So, if you want some action, or you just want to hang out and get to know your fellow players better, this is the place to create your own RPG adventures, and undertake them at your own pace. Create whatever adventure you want, just keep the content appropriate (see the Rules board above). Above all, have fun! Moderator: Daxion
The Hall of Legends - The Ancient Forest Located in the Ancient Forest, the Hall of Legends is the headquarters of the Loremasters' Guild. To become a Chief Loremaster, every Guildmember with the rank of Journeyman must come to the Hall to be trained. The Hall also houses the greatest collection of Lore to be found in the Known Realms. Visitors are always welcome here, if they have a thirst for knowledge and a love of reading. Only the final works of those attempting to become Chief Loremasters may be posted here. Moderator: Daxion
The Palace of Poetry - The Merewood Located deep within the murky depths of the Merewood, the Palace of Poetry is fashioned out of the trees themselves, and retains a magical air about it. Closely associated with the Keep of Knowledge, the Palace contains mostly works of poetry, song, and other verse. Visitors come to listen to the fair voices of the Faerie folk singing or reciting. But newcomers should beware; one can often end up spending an entire week here without knowing it! This is where Loremaster Apprentices come to gain their Journeyman level. Moderator: Daxion
The Keep of Knowledge - The Island Kingdom of Mykier Located in the captial city of the Island Kingdom of Mykier, the Keep of Knowledge is, in essence, an extension of the Hall of Legends. Here, however, the Loremasters specialize in prose: stories, legends, myths, and other types of non-poetical writings. Many great works of the Heroes of the Known Realms have been produced here, and visitors often come to spend the entire day reading them. This is where a Loremaster Trainee comes to attain his Novice and Apprentice Ranks. Moderator: Daxion
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Transit Point, the Known Realms, and all the items therein are copyrighted by the creator of this board, Bryan R. Durkin (Daxion). Please do not use or transfer them in other places without explicit consent. Ideas have also been contributed by Chris LaFleur. Please refer to the e-mail address located in the creator's profile for questions and comments. 06/24/03 Main menu original interface button images courtesy of www.interfacezone.com . Background originally created by SC-Designs (David Chau).